Run
- Open
Gogoiy.xcodeprojin Xcode 26 or newer. - Select the
Gogoiyscheme and an iPhone or iPad simulator. - Build and run.
The game stores the best score and audio/haptic preferences in UserDefaults.
Unity Ads 4.19.0 is integrated through Swift Package Manager. The app sends
restrictive privacy signals and does not request cross-app tracking permission.
The Unity dashboard app is configured with Game ID 800109658, banner placement
Banner_iOS, and rewarded placement Rewarded_iOS. These values are set in the
Gogoiy target's build settings as UNITY_ADS_GAME_ID,
UNITY_ADS_BANNER_PLACEMENT_ID, and UNITY_ADS_REWARDED_PLACEMENT_ID.
Unity Ads test mode is always enabled in Debug builds and disabled in Release. Never exercise live production inventory during development.
Ads are limited to a compact banner on the home screen and a rewarded Hint that the player explicitly requests. Gameplay is never interrupted by an automatic interstitial.
Source captured: 2026-10-11